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What Does Dead Room Sound Like to You? (Read 3422 times)
GroovySauce
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What Does Dead Room Sound Like to You?
10/29/23 at 14:54:38
 
What Does Dead Room Sound Like to You?

I’ve had some people look at photos of my room and say it’s way too dead. I’m thrilled with how my room sounds, it’s a pleasure to be in.



For years I’ve heard that a dead room is bad. What does “bad” mean? what does bad sound like? Is it like pornography, you know it when you see—hear—it? I’m looking to get some more input on what a dead room is.

I can think of a few rooms which I would consider dead. Most have been in the theater room of a hi-fi shop. Walking in the first impression is wow it’s quiet! Wait, it’s… too quiet. It feels well, dead-lifeless. After a bit more time it actually begins to feel uncomfortable like something is wrong.

In my last room which was a temporary setup I did get the room sounding on the dead side.

I recently had a mastering engineer visit my room. He walked in and said wow it’s dead in here. I asked him what me meant by dead. He said quiet then trailed off. He said in the mastering suites he has been in it’s quiet and dead with no emotion. He went on to say that my room was quiet but had life so he didn’t know how to how to describe it. After we listened to music he said he has never been in such an emotional room before.

Another friend came over to help install the last 3 cloud CPA absorbers in my room. He said it sounded a lot like the vocal booths he has been in… He then paused and said. “but, my ears don’t feel funny.

For me a dead room is lifeless lacking emotion sterile. Worse is it has an eerie-spooky-wrongness to it.

Have you been in a room you would call dead? if so what are your thoughts on what a dead room is? How do you describe it?

If you have not been in a dead room, what do you imagine when someone says the room is too dead?

I’m looking to get a sense of what others consider a dead room. Thank you all.

PS. The Torii MKV isn't in the system it's at Cryotone right now.
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EdwardT
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Re: What Does Dead Room Sound Like to You?
Reply #1 - 10/29/23 at 15:29:16
 
I’ve been in more than a few vocal booths, drum booths and big live rooms but no anechoic chambers so I lack total reference, but, if you can hear your breathing and pulse louder than anything else, it's a dead room. Even more so if you don’t hear your footsteps. It’s really kind of spooky and not the best playback atmosphere. Just my 2¢.
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CAJames
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Re: What Does Dead Room Sound Like to You?
Reply #2 - 10/29/23 at 16:25:49
 
Quote:
Posted by: GroovySauce      Posted on: Today at 06:54:38
What Does Dead Room Sound Like to You?

I’ve had some people look at photos of my room and say it’s way too dead. I’m thrilled with how my room sounds, it’s a pleasure to be in...


Isn't that the only thing that matters?

To me, only looking at the photo, a room with that exposed wood floor is unlikely "too dead." Maybe deadish, but there is a lot going on. Back when I was playing we would judge the live or deadness of the room by how long the sound "hung" in the air when we stopped playing. You can get the same effect by clapping and then listening to the decay. Your shower is typically pretty live, try it in there and compare to your listening room. I've been in stone cold dead rooms, crazy live rooms and everything in between. A lot of auditoriums sound very live without an audience (when you are rehearsing) and then deaden up with people in the seats.

I guess to me, as a (recovering) performer a dead room is honest. A live room (but not too live) adds a little bit of extra body to the sound. That is maybe what you call sterile. For listening, I think on the dead side is better than the other way, but either extreme is not good.

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JOMAN
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Re: What Does Dead Room Sound Like to You?
Reply #3 - 10/29/23 at 17:29:41
 
When I hear the term "Dead Room" I think of Anechoic Chamber:

https://www.sfu.ca/sonic-studio-webdav/handbook/Anechoic_Chamber.html

There is a clip in the link of a brick being struck in an anechoic chamber and in a "live" room... interesting

I've never been in one so I don't know what it would be like or whether it would be desirable for a room that is treated for the purpose of being a good environment for what we do.  But then a lot of what we do is subjective, as CA James pointed out.

I think what I see in Groovy's room a great exploration of room treatment from which a lot can be learned.  As I treat my space which will be smaller, with a lower budget, it's been beneficial in helping to set priorities.
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GroovySauce
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Re: What Does Dead Room Sound Like to You?
Reply #4 - 10/29/23 at 19:22:41
 
Quote:
There is a clip in the link of a brick being struck in an anechoic chamber and in a "live" room... interesting


In another thread I recorded popping an airpack in my music room and one in my kitchen. It's a radical difference. Not as much as the sound clips on the link you shared though.

WARNING! WARNING! WARNING! IT’S LOUD! START LOW VOLUME!

https://voca.ro/1jb61tS0CEhI

https://voca.ro/1iGTepR1rAi6

From the same website you shared they have a definition of a dead room

https://www.sfu.ca/sonic-studio-webdav/handbook/Dead_Room.html

I find it interesting that it says high frequencies. Nothing about mid and low frequencies. I spent some time clicking around reading the how they define things.

Quote:
Isn't that the only thing that matters?


Absolutely!

Quote:
I guess to me, as a (recovering) performer a dead room is honest. A live room (but not too live) adds a little bit of extra body to the sound. That is maybe what you call sterile. For listening, I think on the dead side is better than the other way, but either extreme is not good.


This is getting to the heart of the matter for me. I don't consider my room dead at all. Quiet yes. Honest yes. So how close or far apart are our internal definitions of what dead means? Am I trying to change my internal definition of what dead means because I don't like the connotation of dead?

Quote:
Even more so if you don’t hear your footsteps. It’s really kind of spooky and not the best playback atmosphere. Just my 2¢.


Wow! I haven't been in a room like that. not hearing foot steps would be spooky.

That's for the comments so far, I hope some more people chime in and give their thoughts and feelings on what a dead room is for them.
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Tony
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Re: What Does Dead Room Sound Like to You?
Reply #5 - 10/29/23 at 19:35:52
 

I don't know if I have ever been in a room that sounds "dead." I have been to performances where I experienced sound as exceptional, but that was before I thought about the interaction between the performer and the room together. For example, I can no longer enjoy going to SF Jazz Center unless I can obtain seats in one particular area to my liking. I would rather listen at home. That, however, is not a "dead" sound question or issue.

I found a description of "when sound seems dead," stating when "sound waves in the room are being absorbed too much, resulting in a lack of reverberation and echo. This can make the sound in the room sound dull and lifeless."

I've never experienced that in a room. In the wilderness, away from the background hum of the city, I remember how "loud" the silence seemed to be. I think that is more of an experience of contrast.

Intuitively, what makes sense for a listening room would be something in the middle between dead and live.
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Sean
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Re: What Does Dead Room Sound Like to You?
Reply #6 - 10/29/23 at 20:26:25
 
It's been about 15 yrs so memory is a bit foggy. At the Rock n Roll hall of Fame in Cleveland they had a padded room that was seemingly void of any sound reflections. If you talked in the room you'd hear your voice IN your head more than from your ears. Freaky. I did a quick look for any info on it and came up empty. I believe this was on the floor that had innovations of sound history on display.

For me a dead room is clinical, dry, emotionless or just not "real". I like sound moving around and filling space, but like plumbing tighten it up too much and it goes to hell.
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JOMAN
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Re: What Does Dead Room Sound Like to You?
Reply #7 - 10/29/23 at 21:20:44
 
Quote:
At the Rock n Roll hall of Fame in Cleveland they had a padded room


For audiophiles????????????? 😵‍💫
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will
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Re: What Does Dead Room Sound Like to You?
Reply #8 - 10/30/23 at 01:13:10
 
Based on my loving a “real” “alive” sound, I should try to describe this first. I go for a sound that really makes it sound like the room is where the players are, or where the recording is happening…. where the completeness of resolution and the many balances make it feel like real musicians in a good room. My sister was visiting a while back, and every time she came in with music playing, I saw her make a little double-take. She later said it was because the music sounded so real, her first impulse was to think the players were here with us, and to look for them.

Though I get that a room seriously EQ'd (treated) for frequencies and reflections can go a long way toward getting us “there,” and that some rooms require more work than others.... so far, for me, a slightly lively room that does not notably accentuate or attenuate any parts of the music, makes "real" easier. Like playing live acoustic music, some reflection done well can support a more complete "alive" feel. And in my room, though quiet here, this does not particularly equate to "quiet" due to a lot of calculated absorption and diffusion like Groovy's.

Still, I am always careful to try to get the many balances... spectral, timing, and resolution, without going very far in any “adjustments,” tending to go gradually and  learning discernment as I go so that I can make better choices. If I can find it more simply, without much compensation in any one area at a time, it seems I can remain within the vast complex of balances that make lots of recordings sound great in my system/room more easily. This is an ultimate balancing tool for me… if it sounds really good across most decent recordings.

And this has been our day-to-day living area... not a "dedicated" music room, though my dedication to making the room sound real is an ongoing creative devotion, and to me, effective.

But my room does a lot of good things just from how it was made... so I can't say how any of this would come out if I started with a room with square and plumb sheet rock and glass everywhere... very different from this adobe house with virtually no flat reflective surfaces except glass, and lots of natural materials, and inadvertent (for music) construction choices supporting diffusion and adsorption.

Within this, toward the quest for "real," I try for all information to be present and balanced, so that each part of the frequency range and timing support all the others in terms of balances that feel as "real" music does in a good music room. I am like Tony, I can’t even listen in many venues anymore, it just sounds so much better to me here, clearly pointing to the importance of room in those places I don’t go.

The places I do like are generally quite live, like good old-school church spaces. Related, for me, once I heard more complete harmonic complexity, really good seeming resolution and balance was not enough... I realized that there was much more to resolution and space, even though at the time, I had a resolving system by most standards.

I find that with care we can have good balances and enough resolution to sound like a pretty awakening system. But it takes the refinement of resolving the very fine detail within the "detail" to transform hardness into complexity, and bring out the more nuanced information and tonal values of beautiful instruments and spaces…. including textures, air, decays, spacial information between players and beyond.... things that create a sense of living music.

Clearly all balances are important to hear it all, but looking at harmonic richness, the very fine stuff in balance, it seems to me to be a lot about resolution and timing at this point... the timing good enough to create space around the finest detail. So I go for musical resolution and balances without smearing, whether from gear or room, requiring a level of liveness that is “just so,” not too live and not too dead.

Pulling this information more completely not only proves 44.1/16 files can have loads of musical information, but without that finer information, it can sound bad...to really good, but not quite real.

And the broader balances.... the rooms I don’t go to for music, are off balance and dull sounding “dead” in some areas at least, but a little death goes a long way for me. At the same time, though not necessarily dulled "dead" overall,  off-balance is pretty disturbingly deadening to the music for me. So what is dead?

The same applies in my experiments here. Even if the bass/mid-bass frequencies are pretty well defined and fast themselves, if the bass is balanced to be too much in the blend, it will mask the rest. It may not make it dead, but heading that way by dulling the complex of articulating information. I think a little too much bass can be seductive, especially on better recordings, but on others, it can easily mask the mids and highs, and with that, even if subtle, it can damage natural tones, textures and decays of the bass information the mids and highs help create. Even a little off tends to feel pretty invasive to me across recordings, making the potential of gain riding with Steve’s tuning boxes useful. If otherwise “good” bass keeps the mids and highs from blending properly, the bass will sound thicker, less defined, weakening its potential to sound real itself, while dulling all the rest. I am glad to be able to tune the balances on the fly for recordings that need that.

So I need to solve smearing across the spectrum from all of the electronics and cables, and from the room, mitigating notable attenuation, overlap, and amplification of some frequencies over others, while ending with a fast alive sound that sounds “right” bottom to top. Related, loving a lively, reflective feel, excess reflections confuse the sound, another balancing act. So many fine lines!

Based on the old clap test, seems my room is on the lively side of absorbent, and this balance seemingly works more or less across the spectrum for revelation and natural speed the way it is tuned. But it is always in a state of being tuned...Each month and year the whole getting realer and more captivating. And now, though more real sounding across recordings, the clap test reveals less reflection than years back when I did it last with a little less refined components, cables, power, absorption and diffusion. But as my sister noticed, it is live feeling, real feeling. And it sounds about the same most places in the room, and down the hall in my bath tub… so I am hearing a system/room here, not a system or room. “The seat” is another thing, where the soundstage blossoms, but overall, the whole sounds pretty right to me.



Finally, assuming decent balances, speed, and resolution, with relatively balanced reflections, I guess a fairly typical way of considering "dead" sound would come from taking down mids and highs more than low mids to bass on balance. Even if the lower frequencies are in pretty good balance and not particularly muddled, not having good complexity with mids and high contributions, information that articulates the bass sounds, it would sound mirky and some level of dead to me.

Or, the mids and highs could be really complex and real sounding, and a muddled low end from system/room bass imbalances could cause it to sound dead, the lower frequencies smeared and wacky spectrally, enough to mess with speed and articulation no matter how much the mid bass-up helps articulate and texture it.

Or, if the mids and highs are present and relatively balanced spectrally, but rigid and lacking complexity ...concentrated... and the low mids to bass pretty right, I might call that "hard" (or some folks might call it "bright"). But, "off balance," having rigid, too concentrated mids and highs, it is not able to sound real, leaving out complexity we associate with real bass sound, as well as mid and high complexity.

I know these are all listening impressions based on sonic information, not whether a room is dead seeming or not. But the point of Groovy’s room is to solve all this, that room treatment done well can balance all these things. I have never been in a room that heavily treated, so can’t guess how I would like it, but I can certainly imagine the difference he feels between quiet and dead with an excellent balance of room tuning tools.

I could ramble more, but I guess to me, a dead or quiet room, or not, is not just like a chamber compared to an untreated reflective space. I guess it is all part of the same toward the end musical experience... the system and room. And functionally, the room can sound quiet, and the music beautiful, if all works with extensive treatment. Or the music can be beautiful with less extensive treatment and the room not feeling as quiet, dead being the too-far side of quiet. So whether from gear, or room, or how those synergize... spectrum, resolution, speed and smearing imbalances can deaden the sound if the many, many intricate balances that cause it all to work together are not refined as a whole.

Clearly great treatment can seriously support this all working together. At the same time, I have yet to see “science” in audio define complete, beautiful sound, indicating to me the science is incomplete. In ways, this makes the approach of Acoustic Fields based treatment pretty bold seeming to me, where you basically build a room with a variety of calculated treatments and mold the sound this way..... helping to create a notably quiet system/room like Groovy’s, that if just-so, reveals the many musical balances together to make the deep beauty. I am really glad it works!
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Sean
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Re: What Does Dead Room Sound Like to You?
Reply #9 - 10/30/23 at 01:57:15
 
Quote:
For audiophiles????????????? 😵‍💫


HA! It's a trap!
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Gilf
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Re: What Does Dead Room Sound Like to You?
Reply #10 - 10/30/23 at 22:39:26
 
^-LOL!
Technically speaking a dead room has a reverb time less than approximately 300 milliseconds. Sometimes the term “dead” is also applied to rooms that have a claustrophobic feeling - low ceilings, close walls, and extensive absorption. The claustrophobic feeling is a perception of the brain caused by two things: 1.) the dimensions of the room are not great enough such that all of the frequencies that we can hear are able to fit inside the room, and 2.) the absorption is insufficient to treat the full spectrum that we can hear- generally being more effective at absorbing higher frequencies and being less effective at absorbing as the frequency decreases and the dimensions of the wave grow. To me this has a very disorienting effect on my senses and is very unpleasant.
GS, with that hard floor and the diffusion that you have I would find it hard to believe you have less that 300 ms reverb time, your dimensions are good, and I’m sure Dennis’ absorption is working across the spectrum. If anything, perhaps someone entering your space needs some time to process what they are listening to because they have never heard anything like it before. There is likely a cognitive disconnect between what their eyes are sending the brain and what their ears are sending to the brain. I’ll bet a person’s initial impression would be different in total darkness
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EdwardT
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Re: What Does Dead Room Sound Like to You?
Reply #11 - 10/31/23 at 13:28:53
 
GS, that's a lovely listening space and looks quite a bit like the studio control rooms of Music Row. So you’re listening in a room that’s quite like the rooms the mixes were built in, I’m guessing it would be close to a perfect experience.
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Re: What Does Dead Room Sound Like to You?
Reply #12 - 10/31/23 at 17:43:32
 
If I understand correctly, this is a room that is deadened by the room treatment, but seems live because of the wood floor.  One might say this is a room that is neither live nor dead.  

Is it . . . an undead room?
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Geno
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Re: What Does Dead Room Sound Like to You?
Reply #13 - 10/31/23 at 17:59:12
 
Ha! The living dead Cheesy
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Re: What Does Dead Room Sound Like to You?
Reply #14 - 10/31/23 at 18:25:52
 
Quote:
Posted by: Tone-Deaf      Posted on: Today at 09:43:32

If I understand correctly, this is a room that is deadened by the room treatment, but seems live because of the wood floor.  One might say this is a room that is neither live nor dead.


Schrödinger's room. Only by opening it and playing music can one determine whether it is alive or dead.
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Tone-Deaf
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Re: What Does Dead Room Sound Like to You?
Reply #15 - 10/31/23 at 22:05:36
 
Geno:  I just couldn't help posting the living dead reference on Halloween!

CAJames:  Is Schrodinger's room where he kept his cat?  I looked up Schrodinger's cat on Wikipedia, and found a pretty involved discussion of a "thought experiment." What caught my eye was Schrodinger said his room would "have in it the living and dead cat (pardon the expression) mixed or smeared out in equal parts."

I think that "smearing" seems to correlate with a poor sound-stage, so that having "smeared out" versions of a live and dead cat might screw up the acoustics in Schrodinger's room.  But perhaps I have misinterpreted something here!

 
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Re: What Does Dead Room Sound Like to You?
Reply #16 - 10/31/23 at 22:26:20
 
GroovySauce:  Sorry for posting off-topic in your interesting thread, it was just too tempting to resist on Halloween.  To go back on-topic, I wanted to respond to one of your initial questions:

"If you have not been in a dead room, what do you imagine when someone says the room is too dead?"

I am answering this question on a theoretical basis as i do not have a lot of experience with different rooms - I think my room (untreated) is much more of a live listening room, so this answer here is more like a "thought experiment" that a response based on broad experience.

I think of a "dead room" as not having a lot of reflections.  My guess is that such a room would tend to give you an accurate version of what is on the recording you are listening to.  If the recording represents a "live" room, then I think that your experience would be similar to the room in which it was recorded.  If the recording is itself relatively "dry," then I think your perception would be of a dry recording, that might not be the most enjoyable sound.  

In contrast, i think a more "live" listening room might be better for the dry recording (which might seem more natural because of the characteristics of the listening room), but might be more confusing for a recording in a live room.  

So, my guess is that the "ideal" choice might be an "intermediate" room that would be suitable for a wide range of recordings - as with all things, it is a question of trade-offs.

I also think your room seems like an exceptionally good listening space.  Just visually, I like it with the wood floor, and some natural light.  And I think having many of your room treatments on casters means that you can adjust your room "on the fly" (very cool idea) to adjust the sound.  You may be one of the people best equipped to offer informed opinions on your question, and thanks for posting this and giving you thoughts.

Again, my apologies for going off-topic.

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Re: What Does Dead Room Sound Like to You?
Reply #17 - 10/31/23 at 23:42:40
 
I could talk about Schrödinger's cat at great length, but won't (you're welcome). What I was going for is this: in the thought experiment the cat is both awake and asleep (I prefer that to the original formulation) until you open the box. Only when you make the observation does quantum mechanics choose the state of the cat. Similarly with Groovy's room it is both live and dead until you actually go in and listen to music. Only by listening do you determine the acoustics of the room.
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Same Old DD
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Re: What Does Dead Room Sound Like to You?
Reply #18 - 11/01/23 at 04:27:49
 
CAJames wrote on 10/31/23 at 23:42:40:
I could talk about Schrödinger's cat at great length, but won't (you're welcome).


CAJ, you may have just offered up a new definition of what it means to be a true gentleman.
Grin

... but, yes, I agree that listening is the only way to know.

I would have considered my old house to have had a "dead" living room. Two fluffy love seats on opposite walls, deep padding with thick carpet on wood, quilted drapes with blinds behind, fluffy couch on one end, dropped ceiling with acoustic tiles made for a rather undefined dead sound.

To me the dead sound was like nothing I heard had a reference point, except for the direct information eminating from a speaker system somewhere. Even then it was almost like I was hearing only the final fragment of what was left.
After crawling across a desert and you have no spit left type of sound.
It was almost like the sound almost died off before it got to you.
But it worked well for movies.

The super dead room actually sounded fine with movies via the fairly powerful 5.1 system.
Then at times when I wanted to shake the floor, I think the deadness actually helped. Crank it up and enjoy some live Zep.
Not great with two channel, though. What was missing was any nod toward a natural liveliness.

Our new home, we have the same couch and one love seat with an added big comfy chair, but the ceiling is a sixteen foot at the center cathedral type. And there is nothing above eye level here to diffuse anything.
Stomped plaster ceiling, so it is very lively.

I chose not to do a surround movie system, because the sound is very compelling the way it is. I use 5.1, but I have my "surrounds" set behind my fronts (which are out from the wall about four feet) and aimed at the massive wide open ceiling space. I get plenty of expansion of surround sound, but nothing coming from behind me. Which I prefer anyway.

I like the lively open sound for this space.
Neither the old space or the new space is very "natural" sounding, though.



Sorry, but I edited to add a better description of my old room and some thoughts on why my new room is so much better.

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GroovySauce
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Re: What Does Dead Room Sound Like to You?
Reply #19 - 11/02/23 at 17:38:58
 
Tony, I’m with you I find that going to live music, even the symphony is a social affair for me these days.

Quote:
And the broader balances.... the rooms I don’t go to for music, are off balance and dull sounding “dead” in some areas at least, but a little death goes a long way for me. At the same time, though not necessarily dulled "dead" overall,  off-balance is pretty disturbingly deadening to the music for me. So what is dead?


Will, goes on to discuss this more in a following paragraph. A few others also mentioned about the room having an even reverb time across the frequency range.

This is a good insight. It’s not just about the reverb time. It’s the reverb time across the frequency range.

So  in a room if an octave or two has a low reverb time it will sound wrong or dead. Another room could have an average reverb time that has a lower reverb time across the entire spectrum and still not sound dead?

So when people say the room is too dead it has an uneven reverb time across the frequency spectrum? and/or the overall average reverb time is too low like an anechoic chamber?

Gilf, The goal for my room was to hit 300ms of reverb. Last time I checked I was between 300-400ms for most of the frequency range. Bass went up to 500ms. I haven’t measured in a long time. I’ll get around to it someday.

All good with the jokes, I enjoyed them.

Tone-Deaf.

Quote:
I think of a "dead room" as not having a lot of reflections. 


By this definition I do have a dead room.

When you say wet vs dry do you mean. Wet lots of room reverb, Dry little to no reverb?

Can you give some examples of a few dry tracks?

Is Tom Petty Wildflowers album a good example of a dry album?

CAJames, we were having a great conversation until you threw in that quantum mechanics statement everyone knows that quantum anything = snake oil! Don’t you know that’s triggering for so many? hee hee…

This actually sparked something that will take this thread WAY off topic, Gilf hinted at this too. If, you close your eyes when listening to music and there are no other observers. Does the room actually exist? Is that why it’s more enjoyable to listen to music with eyes closed?

The only “coaching” I give people when listening to music in my room is to “relax and close your eyes.” I will go on to say, which I think I’m stealing from Steve, If you have your eyes open your brain freaks out because what you are hearing and seeing doesn’t make sense. Your will actually be in a heightened state of stress as your subconscious is working overtime to figure out what the ^$#@ is going on.

As a side note on this phenomenon. If you are feeling a bit tired and sleepy. A quick trick is to spend 30 seconds pointing at things and calling them out loud the wrong name or color as quickly as you can. After, you will be more alert, have increased mental clarity and the room will seem brighter. By looking pointing then making a false statement your brain and body react and give your senses a boost. Your eyes will also dilate.

DD, What do you think caused the music to sound as if it “died off”?
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Re: What Does Dead Room Sound Like to You?
Reply #20 - 11/02/23 at 23:32:13
 
Hello, GroovySauce.

Yes, when I said "wet," what I meant lots of room reverb, and "dry" having little or not room reverb.  

From what I know, I think a relatively "dry" recording can be made in a relatively "dead" room, and/or by using close-miking on the instruments or singer.  As the mike is moved away from the source, the reverberations in the room become more prominent, particularly in a "live" room.  

From what I have read, and a quick listen on youtube using headphones, I do think Tom Petty on "Wildflowers" is a relatively dry recording.  I had a hard time thinking of any really dry commercial recordings I have.  I have heard "board mixes" of live performances that were close-miked, that seemed really dry.

One other thing I came across on you-tube was this recording, which gives examples of recorded drums recorded in relatively dry and wet configurations of the room, and using different mike locations (close miking, overhead mikes, "room" mikes) - about 8 minutes long:

https://www.youtube.com/watch?v=cZ7qFwUhaaw  

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Re: What Does Dead Room Sound Like to You?
Reply #21 - 11/04/23 at 16:50:45
 
When my wife and I were first married we built a house.

We were saving to pay off the house, had limited furniture,  bed sheets on the living room window for drapes, and ate a lot of Kraft dinners.

I had a pair of apogee scintilla’s powered by a krall ksa-100 and krall pre in an unfinished basement

It was a live sound.

When I think about the paragraphs above, I think audio is a bit like cocaine! Smiley
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Re: What Does Dead Room Sound Like to You?
Reply #22 - 11/04/23 at 17:25:33
 

When I think about the paragraphs above, I think audio is a bit like cocaine!

Oh, now I get it. Smiley
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Re: What Does Dead Room Sound Like to You?
Reply #23 - 11/05/23 at 12:42:49
 
Tone-Deaf, I actually searched for dry tracks or albums and Tom Petty Wildflowers was one that came up.

I watched the video you linked. I’m really glad at the end he addressed that he didn’t have anything for the bass reverb, as I was listening I picked that out right away. The bass sounds very similar between the wet and dry setup.

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When I think about the paragraphs above, I think audio is a bit like cocaine! 


From a finacial and addictive perspective sure, from an experience perspective more like psilocybin. Cheesy


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Re: What Does Dead Room Sound Like to You?
Reply #24 - 11/05/23 at 15:31:54
 
Quote:
From a finacial and addictive perspective sure, from an experience perspective more like psilocybin.


Cool Smiley
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Re: What Does Dead Room Sound Like to You?
Reply #25 - 11/05/23 at 16:18:49
 

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Re: What Does Dead Room Sound Like to You?
Reply #26 - 11/05/23 at 18:36:17
 
GroovySauce: Reply #19 -

"This is a good insight. It’s not just about the reverb time. It’s the reverb time across the frequency range.

So  in a room if an octave or two has a low reverb time it will sound wrong or dead. Another room could have an average reverb time that has a lower reverb time across the entire spectrum and still not sound dead?

So when people say the room is too dead it has an uneven reverb time across the frequency spectrum? and/or the overall average reverb time is too low like an anechoic chamber?"


Whether from signal development and delivery (power, source and file type, electronics, cables, speakers)... or from room reflections (or lack thereof)... or from associated spectral imbalances... All effecting each other, I am finding more and more that good timing is paramount.

Within this musical complex, and associated with it, a longer balance (or lack of balance) of room reverb timing, or a slower one, as best as I can tell, the overall room timing effects all the rest, and visa-versa. So finally, I can't really separate one aspect from another... signal development timing, frequency balancing, or room time balancing. A pretty clear example: whenever we try to integrate a subwoofer really accurately, anything off in the setup of frequency range, rolloff, phase, and volume can show just how much each effects the whole musical experience, especially noticeable and difficult when tuning across recordings.

Though often more obvious in how well they blend (or don't), to me, imbalances of bass frequencies are no more important than those in, and between, all the rest of the ranges.

So when I said earlier, "what is dead," better put would be, what makes a deadened sound experience? And it seems it can be about anything in a system and room.

I guess that if any parts of the spectral and timing balances are not tuned to sound natural within their range, and to integrate pretty flawlessly with the rest... it will feel wrong. Going back to a bass example... the low end could be pretty right, but if it is not well supported, especially by some frequency areas from mid bass, midrange, and highs.... and with good timing between them, we might think the bass is off.

Or if the bass is off in timing and frequency range, and not balanced enough to integrate and give good foundation to the mids and highs, the mids and highs can sound disparate from one another, and from the bass. Or if all is pretty "right" other than the bass being just a bit off even... the bass stronger in the blend will muddle/thicken the rest... or bass/mid-bass lower in the blend, it can make the rest sound too forward and bright. Sound familiar???

Finally, I hesitate to say our ears, because to me, it is all our senses. But if our senses feel the complex of music just a little off, no matter the cause, it feels wrong. Then it might take a lot of practice and experimenting to tell why, but we feel and hear it, for most of us, causing us to seek balance...  ultimately seeking that experience of harmony that I think GroovySauce is alluding to.

For me, when my system and room are giving me an engulfing and entrancing musical experience, I am happier, I feel healthier, more tranquility... I have more sense of integration in the ever-changing nature of harmony and life.
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Re: What Does Dead Room Sound Like to You?
Reply #27 - 11/07/23 at 13:17:40
 

Will, I’m with you on the timing aspect. I wasn’t even considering it from that perspective, it could be a vital part of optimizing-tuning the room.

Quote:
what makes a deadened sound experience?


This is getting a little away from my original question and in the grand scheme of things this is a more important question.

Expanding on that it’s the entire system, I think talking about auditory masking makes sense.

https://en.wikipedia.org/wiki/Auditory_masking

The Master Handbook of Acoustics discusses masking more in depth than the wiki article. There is a lot more complexity than the link above mentions.

When levels are out of harmony we literally cannot hear certain sounds. How much of new components is that it changes what we can and cannot hear versus actually being “better”?



I covered the floor with Studio Foam and the improvement was substantial, having all the first reflections taken care of is worth pursuing. The room doesn’t sound much different with no music playing.
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Re: What Does Dead Room Sound Like to You?
Reply #28 - 11/12/23 at 21:34:20
 
Hello, Groovy Sauce.  I wanted to add one other example of a "dry" recording.  I am listening to a CD of Bernard Herrmann's soundtrack for "Jason and the Argonauts."  As I was reading the liner notes, I noted that:

". . . we elected to record with an emphasis on clarity, stereo separation and instrumental color, requiring a complex forest of mikes and dry acoustics.  The placement of so many mikes very close to the players and careful attention to instrumental colors was an engineer's field day, or nightmare, depending on your point of view."

It is orchestral music, but an unusual orchestra, "dismissing the strings entirely and expanding his winds and percussion into a gargantuan ensemble."

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